I baked my modeled train car today! It took some doing, as I hadn't quite understood the proper way to set up the low poly for a game vehicle. Here is the placeholder texture on my baked low poly,
and the original low to high poly, which I had to heavily modify. I should probably post that instead but it isn't set up yet so you'll just have to see the mistakes (Can you find the ngon on the low poly?)
I learned that XNormal is rough to use if you're new like me, so I bought a perpetual license for Marmoset 4 and fell headlong into baking bliss. I ended up adding a few more triangles to the low poly to get the entry to the cars looking the way I wanted...and did a lot of cleanup. Overlapping of meshes is fraught with danger, you need to be so careful there to prevent confusion when baking.
This is my second attempt at the UVs...the first was, embarrassing, and I'll no doubt tell you all about it, but not today :D To increase the texel density and allow for more detail on the car, I used some mirrored UVs. None of them merge on the axis so there isn't any distortion. I also stacked my UVs for the first time to increase texel density as well.
I have been busy! What about you?